![]() ![]() Tom hooks Jerry to a fishing pole and swings towards the side. ![]() This charge-up special is more of a "You better get it right" kind of a move. Until then, the player would need to survive without much to do. ![]() However, One should be aware to not shoot Jerry outside the Arena, as players would need to wait for a cooling period until Jerry is available again. This would allow the player to use Tom’s mallet strike at one far end while Jerry pops out a champagne bottle, with the cork hitting an opponent near Jerry. The player could also use up Jerry’s quirky ammo. This would damage the opponents stuck between while trying to jump up. Now, the player can use Tom’s tennis ball ammo - which would allow for a single serve and volley back between the two. Tom fires Jerry with a slingshot, and upon contact, Jerry lands on the ground and stays there. Specials are probably the only time when players can separate Jerry from Tom. A fully charged move also breaks the opponent's armor.Ī basic one-beat swing down of a cast iron cooking pan. This is a charge-up move, where the amount of charge would prolong the pounce distance and the damage to the opponents. Tom pounces to catch Jerry with his hands, and Jerry times his jumps to utmost perfection before running into this home in the wall. The closer the lids are upon contact, the more damage dealt with.įans of the cartoon would know this move inside out. The damage dealt ranges from mid to heavy based on the point of contact with the opponent. The move has Tom clapping two garbage can lids together. Although this looks fun and faithful to the characters, even the fully charged attempt of the move does not do much unless the opponent caught in the crossfire stays put. It starts with an upward swing which later transitions into tom racket, paddling Jerry to-and-fro while dealing damage to opponents caught in between. The more the charge, the more the damage.Ī four hit combo where Tom tries to whack Jerry with a large mallet, but hits his opponent instead.Ī simple two swipe combo in mid-air that deals with a reasonable amount of damage to the opponents.Īnother classic move from the cartoons. Even though Tom still misses Jerry with his swings, the commotion is enough to deal significant damage to the opponent near the duo. This makes Jerry invincible, but will require a lot more coordination to pull off the various combos and ball returns.This move is a classic swing swat of the tennis racket from Tom. In the air, his upward and especially downward attacks are absolutely formidable. His attack combo is long and has a good range. If an opponent comes too close to Tom, this is not really a problem because the character has excellent hand-to-hand attacks. This is a good tool to surprise opponents with a projectile with an original trajectory. By reusing the High Special attack, Tom throws another, less powerful rocket, which will be aimed at Jerry. Jerry remains at the scene of the explosion, slingshot style. The explosion can easily kill an opponent with high percentages. The player then controls the rocket as long as they hold the special attack button. Tom's High Special allows him to tie Jerry to an explosive rocket. Ideally, you should go back for him quickly after firing a few bullets, so that he recovers all his hit points. Jerry usually dies immediately from charged or explosive attacks. Isolated, Jerry is vulnerable to attack and can be killed. This is particularly useful once you get the hang of it. Tom's racket is actually capable of returning all projectiles. A good Tom and Jerry player is able to pull Jerry and return balls so quickly that the opponent has little time to react. These balls do no damage unless Tom hits them again with his racket, which then makes them devastating. Once Jerry has reached his destination, Tom's Neutral Special allows him to fire tennis balls at Jerry, who will fire them back at Tom. This attack has a long range, does a lot of damage and easily ejects enemies. The attack at the centre of the duo is the Neutral Special which allows Tom to shoot Jerry with a slingshot. Whether it's laying a mouse trap on the ground, sending dynamite sticks or explosive rockets, it's hard to get close without suffering a powerful attack. Tom and Jerry have all the tools they need to create distance with their opponents. Once separated, the player continues to control Tom, but Jerry will remain in place until he is retrieved (or killed by an opponent). Tom has several attacks that allow him to to send Jerry somewhere in the field. Tom and Jerry are a very special character duo, based on projectiles (of which Jerry is one). Tom and Jerry don't have a third asset yet. ![]()
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